“Creating Literacy Games With React Native” Workshop

May 1st - July 16th 2017

The “Creating Literacy Games With React Native” workshop was an 11 week project-based workshop with developers from around the world. Participants learned tailored skills in literacy science, app design, and React Native and applied them to create an open source educational mini-game to support reading acquisition for young, at-risk children around the world.

The goal of these workshop mini-games is to compile them into a larger open source game to help children learn spoken vocabulary and key literacy concepts.Learn more about the workshop from our kickoff session video.

Y. Han Lau

I wouldn’t have touched React or React Native without the workshop. I had heard a lot about React and was curious about why it was becoming popular. At the same time, I saw the potential in what Curious Learning is doing to improve literacy rates and I wanted to contribute to that cause.”
— Han

Interest in programming can come from the most unlikely of places-- the arts, music, and … biology?

Han Lau is a biologist by trade but also an avid developer and educator. It is often that these multidisciplined developers are often the strongest foundational members of any team-- fluidly being able to map their subject matter expertise to development and Han is no exception. Han was drawn to the workshop because of Curious Learning’s philanthropic mission coupled with learning the latest in technology.

Han created a mini-game called “Spin The Wheels” with a heavy emphasis on exploration to teach learners consonant-vowel-consonant words. Think of “Spin The Wheels” like a letter combination lock. As the game progresses, a learner is able to control the rotation of up to 3 letter wheels empowering them to discover a multitude of word and non-word letter combinations.

You can view and continue Han’s “Spin The Wheels” project on Github.

Erica Manoppo

Most online learning I’ve done in the past was one-way information flow. The level of interaction and attention given by Curious Learning instructors during the workshop allowed me to gain so much more insight into how people actually learn and apply it to creating an effective educational game.”
— Erica

One of the most important traits in the education technology field is the persistence and passion for learning-- traits which developer Erica Manoppo has in spades. During the workshop, Erica tackled a project that not only enabled learning but also created base level readings to achieve greater learning outcomes in the future.

Erica created an assessment mini-game called “Pick One Of X” which tests a learner’s comprehension knowledge given a plethora of multimedia including spoken audio, pictoral, and written stimuli. Erica’s application also collects usage data for further analysis.

You can view and continue Erica’s “Pick One Of X” project on Github.

Aakanksha Pincha

I’ve taken Coursera courses in the past but I have usually left halfway through. Not because the material isn’t interesting but because I lose motivation. For this workshop, the instructors putting in work every week to keep up with my project and learning pushed what I could accomplish and kept me going until the end.”
— Aakanksha

Aakanksha Pincha is on a mission to make the world a better place through technology and a summer break from her Masters program in Computer Science was not going to stop her.

Aakanksha created an alternative take on an assessment mini-game called “Pick One Of X” which tests a learner’s comprehension knowledge. Aakanksha’s application also collects usage data for further analysis and includes scoring to motivate a learner to get the highest score possible.

You can view and continue Aakanksha’s “Pick One Of X” project on Github.