“Creating Literacy Games With React Native” Workshop
May 1st - July 16th 2017
The “Creating Literacy Games With React Native” workshop was an 11 week project-based workshop with developers from around the world. Participants learned tailored skills in literacy science, app design, and React Native and applied them to create an open source educational mini-game to support reading acquisition for young, at-risk children around the world.
The goal of these workshop mini-games is to compile them into a larger open source game to help children learn spoken vocabulary and key literacy concepts.Learn more about the workshop from our kickoff session video.
Y. Han Lau
Interest in programming can come from the most unlikely of places-- the arts, music, and … biology?
Han Lau is a biologist by trade but also an avid developer and educator. It is often that these multidisciplined developers are often the strongest foundational members of any team-- fluidly being able to map their subject matter expertise to development and Han is no exception. Han was drawn to the workshop because of Curious Learning’s philanthropic mission coupled with learning the latest in technology.
Han created a mini-game called “Spin The Wheels” with a heavy emphasis on exploration to teach learners consonant-vowel-consonant words. Think of “Spin The Wheels” like a letter combination lock. As the game progresses, a learner is able to control the rotation of up to 3 letter wheels empowering them to discover a multitude of word and non-word letter combinations.
One of the most important traits in the education technology field is the persistence and passion for learning-- traits which developer Erica Manoppo has in spades. During the workshop, Erica tackled a project that not only enabled learning but also created base level readings to achieve greater learning outcomes in the future.
Erica created an assessment mini-game called “Pick One Of X” which tests a learner’s comprehension knowledge given a plethora of multimedia including spoken audio, pictoral, and written stimuli. Erica’s application also collects usage data for further analysis.
Aakanksha Pincha is on a mission to make the world a better place through technology and a summer break from her Masters program in Computer Science was not going to stop her.
Aakanksha created an alternative take on an assessment mini-game called “Pick One Of X” which tests a learner’s comprehension knowledge. Aakanksha’s application also collects usage data for further analysis and includes scoring to motivate a learner to get the highest score possible.